home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer (Italian) 30
/
PC Gamer IT CD 30 1-2.iso
/
MOTS
/
GAMEDATA
/
RESOURCE
/
JKMRES.GOO
/
misc_items.dat
< prev
next >
Wrap
Text File
|
1998-02-25
|
13KB
|
263 lines
# Item definition file for Jedi Knight Missions
####################################################
# #
# Note that things aren't always in numeric order, #
# so be careful when making new assignments - rf #
# #
####################################################
# ========================================================================================
# name id min max flags args
# ========================================================================================
###########
# Weapons #
###########
# ========================================================================================
none 120 0 0 0x004
fists 121 0 1 0x024 cog=weap_fists_m.cog
bryar_pistol 122 0 1 0x0a4 cog=weap_bryar_m.cog
stormtrooper_rifle 123 0 1 0x0a4 cog=weap_strifle_m.cog
thermal_detonator 124 0 30 0x0a4 cog=weap_thermdet_m.cog
para_EWEB 125 0 0 0x0a4 cog=weap_empty_m.cog
repeater 126 0 1 0x0a4 cog=weap_repeater_m.cog
rail_detonator 127 0 1 0x0a4 cog=weap_raildet_m.cog
sequencer_charge 128 0 30 0x0a4 cog=weap_seqcharge_m.cog
concussion_rifle 129 0 1 0x0a4 cog=weap_concrifle_m.cog
EWEB 130 0 32000 0x0b4 cog=weap_EWEB_m.cog
lightsaber 131 0 1 0x0a4 cog=weap_saber_m.cog
blastech 132 0 1 0x0a4 cog=weap_blastech_m.cog
stormtrooper_scope 133 0 1 0x0a4 cog=weap_stscope_m.cog
flash_bomb 134 0 30 0x0a4 cog=weap_flash_m.cog
tusken_prod 135 0 1 0x0a4 cog=weap_crossbow_m.cog
para_repeater 136 0 0 0x0a4 cog=weap_empty_m.cog
rail_seeker 137 0 1 0x0a4 cog=weap_railseek_m.cog
manual_sequencer 138 0 30 0x0a4 cog=weap_manseq_m.cog
para_concussion 139 0 0 0x0a4 cog=weap_empty_m.cog
carbo_gun 140 0 1 0x0a4 cog=weap_carbgun_m.cog
# ========================================================================================
###################
# Ammo and Energy #
###################
# ========================================================================================
#energy is used for bryar pistol and stormtrooper rifle.
energy 11 0 500 0x080
#power is used for the the bowcaster, repeater and concussion rifle.
power 12 0 500 0x080
#battery is used for other inventory items.
battery 13 0 200 0x020
#force is used for the force powers.
forcemana 14 0 400 0x000
#rail charges
railcharges 15 0 30 0x080
#carbonite pellets
carbpellets 90 0 20 0x080
#seeking rail detonators
seekrails 91 0 30 0x080
#EWEB Rounds (what it says...)
EWEB_rounds 92 0 800 0x000
# ========================================================================================
###########
# Bonuses #
###########
#new force stars gained in a level.
new_stars 16 0 32 0x000
#spendable stars
spend_stars 17 0 32 0x000
#total number of stars.
total_stars 18 0 32 0x000
###############
#Force Defense#
###############
f_defense 19 0 4.0 0x018 cog=force_defense.cog
##############
#Force Powers#
##############
# Note that the icon names are taken from these names:
# ========================================================================================
jedi_rank 20 0 8.0 0x000 cog=force_well.cog
# ........................................................................................
f_jump 21 0 4.0 0x108 cog=force_jump.cog
f_speed 22 0 4.0 0x108 cog=force_speed.cog
f_seeing 23 0 4.0 0x108 cog=force_seeing.cog
f_pull 24 0 4.0 0x108 cog=force_pull.cog
f_healing 25 0 4.0 0x108 cog=force_heal.cog
f_persuasion 26 0 4.0 0x108 cog=force_persuasion.cog
f_blinding 27 0 4.0 0x108 cog=force_blinding.cog
f_absorb 28 0 4.0 0x118 cog=force_absorb.cog
f_protection 29 0 4.0 0x118 cog=force_protection.cog
#f_throw 30 0 4.0 0x008 cog=force_throw.cog
f_grip 31 0 4.0 0x108 cog=force_grip.cog
#f_lightning 32 0 4.0 0x008 cog=force_lightning.cog
f_destruction 33 0 4.0 0x108 cog=force_destruction.cog
f_deadlysight 34 0 4.0 0x108 cog=force_deadlysight.cog
# ........................................................................................
f_farsight 35 0 4.0 0x108 cog=force_farsight.cog
f_prject 36 0 4.0 0x108 cog=force_project.cog
f_saberthrow 37 0 4.0 0x108 cog=force_saberthrow.cog
f_push 38 0 4.0 0x108 cog=force_push.cog
f_chainlight 39 0 4.0 0x108 cog=force_chainlight.cog
# ========================================================================================
#################
#Inventory Items#
#################
# Note that the icon names are taken from these names:
#
# The first 5 letters of the item name become the third through seventh
# letter of the icon filename. i.e. "wrench" becomes "icwrenc8.bm" and
# "icwrenc16.bm".
# ========================================================================================
bactatank 40 0 5 0x102 cog=item_bacta.cog
irgoggles 41 0 1 0x102 cog=item_irgoggles.cog
fieldlight 42 1 1 0x122 cog=item_fieldlight.cog
keyimperial 43 0 1 0x042 cog=item_keyimperial.cog
wrench 44 0 1 0x042 cog=item_wrench.cog
datadisk 45 0 1 0x042 cog=item_datadisk.cog
keyred 46 0 1 0x042 cog=item_keyred.cog
keyblue 47 0 1 0x042 cog=item_keyblue.cog
keyyellow 48 0 1 0x042 cog=item_keyyellow.cog
wrchblue 49 0 1 0x042 cog=item_wrenchblue.cog
wrchyellow 50 0 1 0x042 cog=item_wrenchyellow.cog
keygreen 51 0 1 0x042 cog=item_keygreen.cog
tsknclothes 52 0 1 0x002 cog=item_tusken_clothes.cog
hvyexplosive 53 0 1 0x002 cog=item_heavy_explosive.cog
hlcrn 54 0 1 0x002 cog=item_holocron.cog
drarm 55 0 1 0x042 cog=item_droidarm.cog
prybar 56 0 1 0x042 cog=item_prybar.cog
radio 57 0 1 0x042 cog=item_radio.cog
# ========================================================================================
#####################
# Player Statistics #
#####################
# ========================================================================================
shields 60 0 200.0 0x030 cog=item_shields_m.cog
force_armor 61 0 200.0 0x000
supershields 62 0 1.0 0x010 #cog=item_supershields.cog
powerboost 63 1.0 2.0 0x000
s_dark 64 0 1.0 0x000
s_light 65 0 1.0 0x000
revive 66 0 1.0 0x000
player_sex 67 0 1.0 0x000 # 0 For male (Kyle), 1 for female (Mara)
ysalamiri 68 0 1 0x042
maxmana 69 0 400.0 0x000
# ========================================================================================
###########
# Scoring #
###########
# ========================================================================================
secrets 70 0 20 0x000
maxsecrets 71 0 20 0x000
# morality
peds_killed 72 0 1000 0x000
peds_total 73 0 1000 0x000
force_morality 74 -40 40 0x000
alignment 75 -100 100 0x000
# ========================================================================================
#####################
# Multiplayer Modes #
#####################
# ========================================================================================
teamcolor 80 0 2 0x040
ysalamiri 81 0 1 0x048
goldflag 82 0 1 0x048
redkey 83 0 1 0x042 cog=ctf_itemkeyred.cog
goldkey 84 0 1 0x042 cog=ctf_itemkeygold.cog
# ========================================================================================
# indicator to say that saber is being drawn
drawingsaber 89 0 1 0x000
# indicates that technological weapons cannot be fired.
weaponssuppressed 93 0 1000 0x000
############################
# Goals & Level Completion #
############################
# ========================================================================================
# Bins 99 - 115 are RESERVED
# ========================================================================================
# They will store the number of the first goal description text in cogStrings.uni, and the
# display status of up to 16 goals (0 to 15).
# ========================================================================================
stringOffset 99 0 99999 0x000
goal00 100 0 1000 0x040
goal01 101 0 1000 0x040
goal02 102 0 1000 0x040
goal03 103 0 1000 0x040
goal04 104 0 1000 0x040
goal05 105 0 1000 0x040
goal06 106 0 1000 0x040
goal07 107 0 1000 0x040
goal08 108 0 1000 0x040
goal09 109 0 1000 0x040
goal10 110 0 1000 0x040
goal11 111 0 1000 0x040
goal12 112 0 1000 0x040
goal13 113 0 1000 0x040
goal14 114 0 1000 0x040
goal15 115 0 1000 0x040
hotkeyOffset 150 0 99999 0x000
# =============== #
# MAX Bins = 199 #
# =============== #
end